I have not used Rb3DSpace yet but I have used OpenGL a lot. What
David describes indicates Rb3DSpace is like other 3D worlds, that is
the camera is always at the origin, in the end. So if an item, 3D
object, was created at its local origin, initially the camera is
inside the object, both at the origin. So to see the item, you have
to move the camera away from the origin, which what David describes.
But since the origin stays with the camera, in effect you are doing
is moving everything, all the objects in the scene, away from the
origin/camera.
Lou
Post by David GrogonoHi -
There are a couple of ways to do this and it depends slightly on
what your goal is. One easy way is to start with the camera at the
origin, then pitch, yaw, and roll the camera if desired, and then
Rb3DSpace1.Camera.MoveForward -10
If this isn't exactly what you are looking for I'd recommend asking
further questions on the Games mailing list as there are plenty of
3D experts there.
Best regards, David
Post by t***@athenet.netI don't understand how to make the camera in the RB3dSpace look at the
Origin (0,0,0). Is there a simple way to do this?
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